Marvel Ultimate Alliance 2
From Activision Inc.
The Largest Army of Super Heroes is Back! The highly anticipated sequel to 2006’s Marvel:Ultimate Alliance—heralded as the best Marvel Super Hero game of all time, and selling more than 4 million units worldwide—is finally here with Marvel: Ultimate Alliance 2. Inspired by the acclaimed Marvel Civil War storyline, this action-RPG delivers once again on a colossal cast of characters, thrilling gameplay and impassioned alliances. This next-gen gaming experience leaves the fate of the Marvel Universe—and humankind—in your hands. Lines are drawn. Sides are chosen. And the ultimate question remains: Whose side are you on? Product Summary: The Marvel Universe is being torn apart. The Superhuman Registration Act becomes law and Super Heroes must register as weapons of mass destruction, becoming licensed government agents. As Civil War is stirred, Iron Man leads the Pro-Registration side while Captain America spearheads the stand on Anti-Registration. The enemies you battle and the missions you accomplish depend on which side you choose.
Amazon Sales Rank: #2479 in Video Games Brand: Activision/Blizzard Model: 83457 Published on: 2009-08-31 Released on: 2009-09-22 ESRB Rating: Teen Platform: Sony PSP Number of items: 1 Dimensions: .58" h x 4.12" w x 7.01" l, .20 pounds
The largest army of super heroes in gaming is back. The highly anticipated sequel to 2006's Marvel:Ultimate Alliance, heralded as the best Marvel super hero game of all time, and selling more than 4 million units worldwide, is finally here with Marvel: Ultimate Alliance 2. Inspired by the acclaimed Marvel civil war storyline, this action-RPG delivers once again on a colossal cast of characters, thrilling gameplay and impassioned alliances. Lines are drawn, sides are chosen and the ultimate question remains: whose side are you on? PSP-specific features include: access to additional characters Cyclops, Psylocke and Blade. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; } Choose a side in the Marvel civil war. View larger. Create your ultimate team. View larger. Combine abilities into Fusion powers. View larger. Story The Marvel universe is being torn apart. You and your team of Marvel super heroes help Nick Fury launch a secret preemptive strike against Latveria and Lucia Von Bardas only to have to thwart her retaliatory attack on New York City. Coupled with other super hero incidents, public sentiment turns against super heroes. The Superhuman Registration Act becomes law and super heroes must register as weapons of mass destruction, and become licensed government agents with the United States government. Lines are drawn as Iron Man leads the pro-registration faction, while Captain America spearheads the stand on anti-registration. You must pick a side and fight to determine the fate of the universe and humankind. So, whose side are you on. Playable Characters Marvel Ultimate Alliance 2 features a wide array of playable heroes and villains, some of which are available from the beginning of the game, while others will need to be unlocked. Although the final list was not available at publishing time, some of the faces from the Marvel universe that players can count on seeing include: Daredevil, Green Goblin, Human Torch, Invisible Woman, Hulk, Captain America, Iron Man, Luke Cage, Mr. Fantastic, Deadpool, Juggernaut, Thing, Spider-Man, Storm, Songbird, Thor, Iron Fist, Wolverine, Venom and Gambit. Gameplay As with the original Marvel Ultimate Alliance, the new version of the game is an action RPG in which players create their own fighting team made up of four super heroes/villains. The makeup of teams can be changed as the player chooses, and characters can be leveled up as they gain experience and the game progresses. In addition, the separate powers of super heroes can be combined, or "fused," resulting in unique abilities that are devastating in combat. The game contains over 250 of these fused powers that only await the right combination in battle to be released. Key Game Features Create and Customize Your Ultimate Team - Assemble your dream team from the Marvel universe and select from over 26 playable heroes and villains, each with specialized powers. More Characters - PSP players enjoy access to additional characters: Cyclops, Psylocke and Blade. Choose a Side in Marvel’s Civil War - Pick a side in the ultimate ideological rift that could yield irreparable consequences for the super hero community. You can choose to support the pro-registration side and defend national security, or throw your support behind the anti-registration cause and fight for personal liberties. Fight Fear with Fusion - Combine super hero powers for devastating results. Team up with Human Torch and Thor to create a spectacular fiery tornado. Over 250 unique fusions powers arm you with an unimaginable arsenal for unprecedented battles. Wield Superpower in Fully Destructible Environments - Demolish and interact with everything in your path. Pummel your enemies by launching crushed cars, lamp posts, machinery and anything else that you can pick up in your way.
Wow! The game reviewers were right! I think my expectations were probably too high, since I loved the first one on the PSP. I've played the original on the 360 as well as the PSP, and was impressed at how close they got to getting the look, feel, and actual gameplay of the console version into a handheld. Sure, there were minor differences, but they were trivial. I even loved X-Men Legends II on the PSP, so I was looking for something at least on par with those titles. Boy was I wrong. I've played about half of the PS3 version of Ultimate Alliance 2, and so far I like it a lot. Probably not as much as the first one, but it is still a lot of fun. The PSP version is actually a whole different game. The only thing it has in common with the PS3 version are the cut scenes. The levels and enemies are totally different, and not in a good way. One of the first things that caught me as being odd was that the enemies sort of float sideways in a fight, meaning that the animation is choppy. It also looks like the powers and leveling system are different as well. One other thing that was a let down was that after blowing up a vehicle, it just vanishes, where in the console version there would be an empty husk that you could pick up and throw. Come to think of it, I don't remember being able to throw anything in this game so far. It's depressing, because I was looking forward to playing as Blade and Psylocke, but I almost don't wanna waste my time on it. I'm going back to the PS3 version for now, so if you really want a portable version and have already played X-Men Legends II and the original, keep an eye out for a used copy, because it'll probably be mine. Definitely don't pay full price for it. A Complete Step Back From the First Ultimate Alliance If you played and loved the first Ultimate Alliance on the PSP, don't waste your time with this game. It seems that when they made the PSP version of this game, they took all of the good aspects of the series and stripped them away. It's like you are playing a demo of a just announced game that still is in the works and therefore still needs a lot of work put into it. I will explain what I mean point by point. In X-Men Legends 2 and Ultimate Alliance, if you went back to the home base for that act of the game, you were able to go to a device that would let you access bonus missions, see concept art you had unlocked, re-watch the amazing cut scenes you have unlocked, buy gear for your party, go back over your mission briefing, and even have some interesting conversations with some of the characters. And depending on who you had in your party you could get some really interesting reactions from the characters. And from early on in the game you gain the ability to teleport back to the base as needed. In Ultimate Alliance 2, you can only go back to the base between missions. But that makes sense to an extent since they completely removed the gear aspect of the game, so no need to waste your time in an action/RPG equipping yourself. There is no concept art to unlock. You can't watch the cut scenes again, though for some reason you can go back and redo previous missions, though I have no idea why you would want to. There isn't any real conversation between the characters. It all amounts to "here is another bonus mission to unlock someone else" or "go talk to the boss." Riveting. In Legends 2 and UA1 from any save point you could transport to any previously found save point or back to base. You could also change out your team and even change the costumes of your characters as you unlock them. And speaking of costumes, you had on average 4 different costumes for your characters in the end. Also, locked characters were usually unlocked by meeting some sort of in-game conditions, like find scattered items. With the PSP version of UA2 the save points serve no purpose beyond saving and changing your team. You can't even change your costumes there. Know why? Now, I have heard with UA2 on the console systems that there are only 2 costumes for each character. That stinks, but ok. But with the PSP version, they completely removed the alternate costumes all together. And don't worry about wasting your time finding those little items to unlock characters. In this release of the game you just wait until you are given a bonus mission for that character, get the second place prize for it, and they are unlocked. And speaking of characters, the selection is smaller than that of UA1. And don't let various web-sites fool you with their descriptions. They claim that you can join with your friends, either locally or over the internet. That is a lie. They removed the multi-player from the PSP version. They call it an action/RPG. This amounts to every time you level up you get to decide where to spend an 'skill point.' Don't get your hopes up though, most of the time due to the level restrictions on increasing skills you will only have about one or two options of where you can put said point. Oh, and if you want the game for the story, don't bother. The sound quality is so choppy and bad most of the time that you won't be able to understand what the people are saying, and in the few cases where there is subtitles to go with it, they are out of sync and disappear way to fast. What happened? UA1 had a larger cast to choose from and 4 costumes per character that each had abilities that could be upgraded and you had gear you could equip to each character allowing for some simple but decent RPG elements. There were all kinds of things you could unlock, from finding bonus mission disk to concept art to items needed to unlock special characters. You could re-watch the beautiful cut scenes. And you could play with your friends. UA2: smaller cast, no costumes, no gear, nothing to unlock, nothing to find scattered throughout the levels, and no multi-player. All you have is the ability to redo previous missions. But with nothing to unlock, for the life of me I can't imagine why you would want to waste one extra minute on this game. If this were the first game to come out, all of these problems might be acceptable. But after they did so much UA1, this is a total waste of time and money. If all you have is a PSP I would recommend sticking with UA1 until you can buy a 360 or something and get a console version. not as good as the UA 1 Graphics, game plot and everything is not bad. the game control is similar to UA1 but the response is so slow make it a pain to play. blocking is so almost impossible because the system always mistake that with using combined powers (L button). Also has serious lag in response.