NCAA Football 10
From Electronic Arts

NCAA Football 10 for PSP...Settle who's number one once and for all with NCAA Football 10. With the eyes of college football upon you begin your Road to Glory in a fully customizable career mode featuring player progression and authentic college football atmospheres. Against your biggest rivals and during the biggest games bust out big-time performances week in and week out and make a case for winning the Heisman Trophy. From controlling a player's overall progression to controlling the pace of a game make an historic run for glory with NCAA Football 10. ALL-NEW ROAD TO GLORY MODE-With gameplay focused on you become a campus legend by dominating your rivals making big-time plays in big-time games and capturing college football's ultimate individual prize the Heisman Trophy. Use bonus points earned for solid performances to develop your skills then continue on your quest to become college football's biggest star. ALL-NEW MINI-GAMES-Get up to speed quicker by participating in a number of minigames that help you improve your overall skills. Each mini-game zeroes in on specific aspects of gameplay including passing running tackling and more. (PSP only). NEW SUPER SIM-Take full control of the pace of a game and play when you want to play. Simulate the action at any point then cut in and take the reins when the game is on the line. Simulate a single play quarter half or more. SEE YOUR NAME IN LIGHTS-Track your progress towards winning the Heisman Trophy and compare your school to the Top 25 teams in the country on an all-new NCAA Football 10 leaderboard. FUN ACCESSIBLE FRESHMAN MODE-Anybody can dominate like an All-American with Freshman mode featuring an easy-to-use playcalling system with simplified game controls and playbooks.
Amazon Sales Rank: #1085 in Video Games Brand: Electronic Arts Model: 19014 Published on: 2009-07 Released on: 2009-07-14 ESRB Rating: Everyone Platform: Sony PSP Number of items: 1 Dimensions: .60" h x 4.12" w x 7.02" l, .20 pounds
Settle who’s number one in the college game once and for all with EA Sports NCAA Football 10. With the eyes of college football upon you, players begin their road to glory in a fully customizable career mode featuring player progression, and authentic college football atmospheres. Against your biggest rivals and during the biggest games, seize the day and bust out big-time performances week in and week out to make your case for winning the Heisman Trophy. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; } From controlling a player’s overall progression, to controlling the pace of a game, make an historic run for glory with NCAA Football 10. All-New Road to Glory Mode NCAA Football 10 focuses on you and your college career. Sprint into gameplay where you become a campus legend by building your skills, learning your playbook, dominating your rivals, making big-time plays in big-time games, and capturing college football’s ultimate individual prize, the Heisman Trophy. Use bonus points earned for solid performances to develop your skills, then continue on your quest to become college football’s biggest star. All-New Mini-Games Along with standard gameplay, NCAA Football 10 for PSP helps you master the game like never before as you get up to speed quicker by participating in a number of mini-games that help you improve your overall skills. Each mini-game zeroes in on specific aspects of gameplay that you will need to be the best in the game. These include passing, running, tackling, and more. New Super Sim You'll never have to let a tough, fast series of downs get away from you again. Take full control of the pace of a game and play when and how you want to play. Simulate the action at any point, then cut in and take the reins when the game is on the line. Players can simulate a single play, quarter, half, or more. See Your Name in Lights Track your progress towards winning the Heisman Trophy and compare your school to the Top 25 teams in the country on an all-new NCAA Football 10 leaderboard. Fun, Accessible Freshman Mode Also, NCAA Football 10 manages your learning curves, while always keeping the action fun with Freshman mode. Anybody can dominate like an All-American with Freshman mode, featuring an easy-to-use playcalling system with simplified game controls and playbooks. Get Better with Each Game Every snap of the ball counts in your journey to become the best in the game. Use bonus points earned for solid performances on the field to develop your skills, then continue your quest to become college football's biggest star. Screenshots: Super Sim control. View larger.
EA did a really good job with 2010 for the PSP I have been playing EA's NCAA Football for years and have generally enjoyed it more than Madden. Now that I have young children, I find myself playing most of my games on the PSP rather than with an XBOX or PS - just to hard to find TV time. Thus, I have not played the other versions of NCAA 2010 so I just will be commenting on the quality of the gameplay for the PSP. Having only played NCAA 2007 for the PSP (skipped the last 2 versions) and enduring all of the issues it had with the running game, I decided to pick up 2010 and give it a try and I am glad I did. (NOTE: I have played about 8 to 10 games on Dynasty at All-American level with an average B- squad in the ACC) As I play more in Dynasty in the future, I will come back and add more comments on recruiting, etc. if there is any interest. POSITIVES: 1. Gameplay: On the whole, very smooth considering it is on the PSP. The running game is well done and you can see the holes well. If you are having trouble with the running game, make sure you set your audibles so you can adjust at the line - this makes a big difference especially at the higher difficulty levels. Passing has gotten better since I made some adjustments to the AI settings which I detail in the Negative section. One other note about audibles, if you are the away team, plan on your team making mistakes if you try and audible when the crowd is loud. I go back and forth on whether I like this as in real life many teams can now call audibles with just hand signals. I think there is a setting regarding home field advantage that you can turn off and although I have never adjusted it, I think it would allow for audibles in away games if you turned it off. 2. Supersim: Thank you EA for finally adding an option to sim to the end of the game. There was nothing I hated more than either beating a team easily through the first half or them doing that to me and then having to finish out the game - just a waste of time. Now you can choose during the game to sim a couple of plays, one quarter or the rest of the game. Just a great addition. 3. AI: So far I have had no problem against teams that are equal (I am a B- team right now) or worse and had a fairly close game against a B team. However, the first time I played an A- team, they were clearly better players and beat me. I like that in a game. Also, the computer play calling has improved. It use to be that I could blitz a lot and that would solve many challenges against all types of teams. Thus in past NCAA games, I had to stop blitzing so much so the games would be more of a challenge. However, I have found the computer AI for better teams does a great job of calling quick over the top passes if I start blitzing too much. This is the first NCAA game that I remember this happening so now I can still blitz when I want to but I realize I can not do it as much or I will get burned. 4. Dynasty: Too early to give a full opinion but if you have played NCAA in the past, I think you will find this right in line with what you expect. However, EA still needs to fix the Sim aspects of Dynasty. I am using 5 min quarters, thus my scores tend to be lower than the other games that are playing because they are all simmed based on regular 15 min quarters. There is still no way to adjust the length of time that sim games are played at so the scores and stats are in the ballpark of my games with 5 min quarters. This does affect recruiting because since I do not score as many points on average with 5 min quarters, my defense does not give up as many points or yards. Thus my offensive rankings are on the lower end (thus reflecting poorly on offensive recruits) and my defense is always ranked top 5 because it is being compared to games that are being simmed with 15 min quarters. Thus the top defensive recruits always want to play for me because I always have a top defensive team based on the stats. The only way I have found to compensate for this in the past is to rarely offer scholarships to 5 star defenders - thus balancing things a bit. Also, I found in the past that having too many 5 star offensive and defensive players makes the game to easy even at the highest difficulty settings so this aspect does not bother me much. Hopefully EA will add the ability to adjust sim time in the future - as a fan of the old NFL 2K series, they always had that adjustment option and trust me, it makes a difference in the stats. NEGATIVES: 1. Fumbles: Yes, there are too many fumbles and you can not adjust this in the settings, but I have been able to reduce the occurence significantly. I have noticed that the "Composure" rating for an individual player has a huge effect on fumbles. Younger players have a lower composure rating thus they tend to fumble more. Check your roster and if you have a young freshman or sophmore who is more talented that an upperclassman but has a really low composure rating, than put the upperclassman in the starting lineup and you will notice a big change on the fumbles for your team. This is a strategic call in the end, but unless there is a hugh drop off in talent between two RBs or 2 WRs, go with the one with the higher composure rating. Also, get in the habit of redshirting your freshman and that will raise their composure rating in future years. Overall, I hope in the future, EA adds the ability to adjust fumble occurrences as they do with Interceptions. 2. Wide Open Dopped Passes: This was frustrating in the first couple of games and it did not matter if it was a WR with great hands or not, nor did composure really matter - just too many dropped passes for my team as well as the computer. You can fix this in the AI setting for "Catching" - just keep raising from game to game until you like the balance. I have raised it to 70% for both the computer and me and there is still an occasional drop, but it has made a big difference in the enjoyment of the game. 2. Stuttering after the play: I have seen some 1 to 2 second slowdowns, genrally after a play is complete while it the games shifts to the play call screen. You get used to it and it does not affect the gameplay much. 3. Default AI settings: Like the dropped passes mentioned above, I have found that making some tweaks to the AI for both the computer and my team helps make the game more enjoyable. Kicking - add some strength to all kickers - in general the kickoffs are much too short. On average, I prefer to see drives begin in the 20s but on the default setting, most drives for both teams start in the high 30s. Interceptions - Still too many and I have seen defenders jump like Jordan up in the air to make interceptions. Adjust this down some so at least they just knock the ball down more. Holding Penalty: All I see is holding and hardly any other type of penalties. Adjust this down a bit and increase the others if you prefer to have penalties called occasionally. However, even now, I have Def Interference at 60% and have still yet to see one Def Int penalty called over the last 8 to 10 games. I will probably keep playing with this some more. 5. Special Teams: It is much to easy for both teams to score touchdowns on Punts and Kicks. I should not have games where there are 5 kicks returned for touchdowns combined from the computer and me (and only on 5 min quarters.) No real fix for this except to let them catch you or run out of bounds to keep things realistic. Also, my returns are not superstar players and I still run back a bunch of kicks. For people who play sports video games, you know that some games just feel right or they don't. The highest compliment I can give is that this game just feels fun to play and it has kept me coming back for more. Somehow, EA has programmed the equivalent of a high quality PS2 NCAA Football game for the PSP and if they can just tweak some of the details mentioned by other reviewers from the last 3 years of PSP reviews on Amazon, I will be back for 2011. This is great portable college football!! If you have a PSP and are a fan of college football, I definitely recommend buying this game. I hadn't played any of the previous versions of this game for PSP, but I read some good reviews for the 2010 version and decided to pick it up. This is a great game, it is loads of fun to play at home or on the go. The last version of NCAA football that I played was 2007 for PS2 and this game is more fun than I remember that one being. The graphics are almost as good, with some details being sacrificed resulting in some generic stadium architecture, no refs and players on the sidelines, and you can't zoom in/out during replays. It doesn't really matter though, because the graphics and animation are great where it counts - for the 22 players on the field. Great animation, great control, bright and colorful graphics, and even real fight songs (although I wish my team's song played more often). The best thing that this has over the console version is that you can play it during TV commercials while watching live college football games (if you only have one TV, that is). Another great feature is being able to tweak the AI in fifteen different categories (for your team and the computer's team) in case you feel that the receivers are dropping too many passes, the defense is intercepting too many passes, or kick/punt returns for touchdowns are too easy. Even if you're dominating your opponent, it's still fun because you'll want to run the score up to help your team move up in the poll rankings. This game is a ton of fun, reminds me of playing Tecmo Bowl on the NES - it's great to mix up passing and running plays (and option plays) to put together some very nice offensive drives. The one control problem is more due to the PSP's design than the game - when I hold my PSP at a comfortable angle for viewing/holding, it's awkward to push the "L" button, which is usually one of your receivers on the left side of the field on pass plays. But it's not too bad and doesn't ruin the game, it just takes some getting used to if you have the same issue with how you hold the PSP. The loading times for the UMD can be a little annoying, but usually you don't mind it because you use that time between plays to think about what offensive play or defensive scheme to use next. As with most EA sports games, all of the licenses are there - all the college football programs that matter (FBS and FCS teams), a good selection of mascot teams, and ESPN logos mixed in. Overall, an excellent game. I had avoided trying the prior year versions because of mediocre reviews I read about them, but 2010 is a winner and worth picking up. The new road to glory mode can be upsetting See the psp gamer review for a pretty good and complete review for this game. I agree with pretty much all that's said from him however, I just wanted to add one more little detail. The "road to glory" can be very upsetting to the point where I just want to pull my hair out! It's a mode to where you create your player and try to get on the team you want. Once you're on a team depending on your position you may play in more plays than not. For example, I choose to be a reciever and I play only in the formations which my create a player lines up in and the rest of the formations are computer simulated. With this being said, I become very upset at the plays the computer picks almost every play. In this mode all you can control is your player for the most part. The computer chooses the plays, players, and all the other horrible decisions. Urrrrrgh!

   

Ghostbusters: The Video Game
From Atari Inc.

Ghost Busters: The Video Game PSP
Amazon Sales Rank: #6454 in Video Games Brand: Atari Model: 27860 Published on: 2009-10-31 Released on: 2009-11-03 ESRB Rating: Everyone 10+ Platform: Sony PSP Number of items: 1 Dimensions: .20 pounds

   

Coded Arms
From Konami

Coded Arms is a visually stunning first-person shooter that places the gamer in the role of a computer hacker who infiltrates an abandoned virtual reality system. Players will fight through various virtual battlefields against multiple types of enemies with more than 30 different weapons at their disposal. The game will also utilize the platform's wireless capabilities for intense multiplayer action.
Amazon Sales Rank: #6323 in Video Games Brand: Konami Model: 83717260059 Published on: 2005-07 Released on: 2006-11-16 ESRB Rating: Teen Platform: Sony PSP Number of items: 1 Dimensions: .50" h x 4.25" w x 7.00" l, .20 pounds
Coded Arms is a visually stunning first-person shooter that places the gamer in the role of a computer hacker who infiltrates an abandoned virtual reality system. Players fight through various virtual battlefields against multiple types of enemies with more than 30 different weapons at their disposal. The game utilizes the platform's wireless capabilities for intense multiplayer action. Features: Immersive single-player mode with stunning visual elements Weapons collected in single player carry over to multi-player More than 30 weapons including sniper rifles and grenades Wireless multiplayer modes up to four players
Coded Arms...... With the lack of good FPS on both the PSP and the Nintendo DS, I decided to give Coded Arms a try. What I found in the game was nothing like a good majority of the reviews had talked about. I'll admit, for a FPS, Coded Arms is no Quake nor is it a Half-Life-Unreal or Halo. What it is, however, is a pretty decent FPS with original ideas...good control(once you get used to it)...and unbelievable graphics(it's practically the best looking PSP game I've seen to date). More of a FPS in the DOOM/Serious Sam vein. The story goes a lil something like this..It takes place in an abandoned virtual reality system inside a giant computer network. The VR system was originally created as a combat training simulator in the event of an alien invasion. However, during this program's development, a major flaw was discovered and the project was scrapped. Though abandoned, the program kept evolving within the computer network and eventually turned into a vast and brutal VR world populated with virtual alien invaders, dangerous computer bugs, the VR system's own security bots and huge boss enemies. You take the role of a computer hacker who infiltrates the VR system and fight through five different game worlds with multiple gameplay levels. More than 30 different weapons are available to battle the horde of virtual creatures, including real world weapons such as sniper rifles, machine guns, grenades, and more fantastic armaments such as pulse rifles. The style in which Konami made Coded Arms gives you the feeling that you're actually in a digital world. It wasn't until recently that i found out this game was originally intended to be put on the PS2....but, for a PSP title, Coded Arms rocks. There were a couple of things, however, that I didn't like about Coded Arms. While it is easily the best looking PSP title to date and the random level generator was cool and all(almost making it a different gameplay experience each time you replay), the levels pretty much started to look alike to me, giving you little variety in exploring in between. Second, there wasn't enough meat to the story to suit my tastes. It was hard to stay motivated, at times, to keep playing(something I've heard alot of reviewers say)...other than to keep going from room to room clearing out enemies & whatnot and keeping moving on to the next level. While both of these elements are essential to making a good FPS, it doesn't take alot away from the game. Coded Arms is one of those FPS that gives you an intense gameplay experience. Have enough bad guys on the screen after you and you'll definitely feel the heat of battle. That's just the single player experience. The multiplayer aspect is the best part of Coded Arms as it supports up to 4 players over Wi-Fi, with three mutiplayer modes. Overall, this is a great first try on the Playstation Portable. It has alot of potential if Konami decides to make a franchise with this series. If you're a FPS fanatic, this is really one to get. CODED ARMS WOW!!!!! Coded Arms what to say. This game is GREAT! When I first put this game into my PSP I could tell it was going to be great. The intro movie realy got me excited and then playing the game was even better. The graphics are amazing. When I looked at my PSP I started to wonder how an FPS game could be played on this system. The controls take a little bit to get used to if you're used to playing with 2 anolog sticks (which I am.) But it's not to hard to get used to them. There are so many enemies, guns, upgrades, and other cool stuff that this game just never gets boring. I also like the random levels. Everytime you die and select retry you end up in an entirely different room. This game is great a must buy for any PSP gamer. Coded Arms Hands Of Review The first thing you will notice about Coded Arms is the sound. One of the best soundtracks and sound effects I've heard on the PSP. The game is basically about a government combat training simulator that malfunctioned, creating a virtual battlefield swarming with deadly enemies. You as a hacker called the "Coded Ones" find this system and begin to fight these creatures to earn rare items found through out the system called "A.I.D.A." For about the first thirty minuets, I've probability spent all my time on the controls. There are four different types of controls and as for me, the first type of settings were easier to get use to than the others. Now since there is not a second analog stick on the PSP, I found it easer to move my character around using the analog stick than having it as my aiming. The controls are definitely going to take sometime to get use to than the game play. The one interesting thing I noticed about playing Coded Arms was the level designs. The levels can range from being really small to extremely large arenas. There's also the fact that there is a random map generator for each level, so if you were to replay the same level, it would appear different every time you play it. Another cool thing about Coded Arms is the way the creatures die. From aliens to robots, when they get "Deleted" a trail of numbers would slowly deteriorate them, almost Matrix like. Now I've never experienced lagging yet in a PSP game but this would be the first. Yes the game does lag when there are a lot of things happening at once. This can get annoying and make you die faster which untimely ruins the fun. Just remember when you die you have to start from the beginning again, so save often. Loading is not a big deal at all for this game. The longest I had to wait would be thirty seconds. Usually it's around five to ten seconds max. Multiplayer is extremely fun with friends even though it would be cooler to see an online mode. Up to four players can join one game choosing from Last Man Standing, Deathmatch, Keep The Mark and more gaming modes. The only thing that sucks about this game is the auto lock-on. Luckily enough you can turn this off not to be cheep but I would keep it on for basic story mode campaign. Besides this being the first FPS game for the PSP, when you insert the game, you will find another UMD icon. This is a version 1.50 system upgrade. So this means you need to upgrade your system before continuing the game. Thoes of you with version 1.00 PSP's, wont be able to play this game unless you want to give up playing emulators on your PSP. I'm guessing this is a new way of forcing people to upgrade there units. Either than that, I personally loved the game. As I said before, great sound affects, superb music for each level and great graphics for the PSP. I give Coded Arms a 9.0 just because of how much the controls are hard to get use to. Either than that this game is definitely worth buying.

   

Dirt 2
From Codemasters

Following on the success of the original Dirt as well as a decade of videogame development in partnership with the late Colin McRae, DiRT 2 explores various disciplines of off-road racing. Dirt 2 features a roster of contemporary off-road events, taking players to the most diverse and challenging real-world environments. This World Tour has players competing in aggressive multi-car and intense solo races at extraordinary new locations, from canyon racing and jungle trails to city stadium-based events.
Amazon Sales Rank: #5082 in Video Games Brand: Codemasters Model: 1000101543 Published on: 2009-09 Released on: 2009-09-08 ESRB Rating: Everyone 10+ Number of discs: 1 Platform: Sony PSP Number of items: 1 Dimensions: .20 pounds
As the sequel to the acclaimed racer of 2007, DiRT 2 is set to take off-road racing games to a new level. Packed with a wide variety of features and in-game events such as new benchmark technology, thrilling new race types, big event atmosphere, stunning locations, a new breed of off-roading heroes and a peerless line-up of super-charged speed machines, DiRT 2 isn't your standard off-road racing game. It is the new standard. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; } Diverse race environments. View larger. All kinds of vehicles. View larger. A range of event types. View larger. Promising a thrilling race experience and an extreme sports attitude that borrows from snowboarding and skateboarding culture, DiRT 2 will take players on a World Tour to diverse and challenging real-world environments to compete in contemporary off-road events. Specifically selected to deliver aggressive and fast paced racing, DiRT 2’s garage will house a best-in-class collection of officially licensed rally cars and off-road vehicles; covering seven vehicle classes and players will be given the keys to powerful machines right from the off. Turbo-charged Off-roading with Extreme Sports Attitude Defined by its multiple racing disciplines, encompassing the very best that modern off-roading has to offer, DiRT 2 has more attitude, more adrenaline and more DiRT than ever – off-roading just got cool. Take it on Tour DiRT 2 will take players on a World Tour to compete in aggressive multi-car and intense solo race events in the most diverse and challenging real-world environments. Career paths will span the globe as players unlock tours in stunning locations spread across the face of the planet. Races within the USA, Japan, Malaysia, Baja, Croatia and others await as players climb to the pinnacle of modern competitive off-roading. It’s All About the Event DiRT 2 is adrenaline-fuelled extreme sports with eye-popping visuals and presentation in stunning real-world locations. Events include exhilarating rally cross in the massive Los Angeles sports stadium’s "Stadium King Shootout," edge-of-control canyon racing of Utah’s "Creek Trailblazer" event, the "Rawang Rally Run" along treacherous Malaysian rainforest tracks and the "Battersea Battle," where night races are staged at the iconic London power station. Love Your Ride Embark on a game-long love affair with your favourite cars. Rather than being forced through a checklist of in-game cars, DiRT 2 enables players to pick their favourite rides and drive them across multiple disciplines. Upgrade them, cherish them - and then smash them to bits at breakneck speeds. Get to know which to use for what event and surface, tweak them to perfection, then push them to the absolute limit. The Complete Off-road Package DiRT 2 invites players to become part of an extreme sports community on the PSP, with events across multiple racing disciplines. Packed with racing achievements, DiRT 2 will be a social hub for off-roading fans on the PSP platform. Key Game Features Turbo-charged off-roading action and in-game characters with extreme sports attitude A World Tour race mode that encompasses both aggressive multi-car and intense solo race options. Diverse and challenging events set in real-world environments, including sport stadium racing at Los Angeles' "Stadium King Shootout," edge-of-control canyon racing of Utah’s "Creek Trailblazer" event and jungle racing at Malaysia's "Rawang Rally Run." The Ability to pick your favorite rides at any time and drive them across multiple disciplines instead of being limited to a few choices.

   

PQ: Practical Intelligence Quotient
From D3 Publisher

PQ: Practical Intelligence Quotient has players solve a series of graphical puzzles set in a virtual world. Puzzles include such tasks as moving blocks into required positions while avoiding obstacles. Based on the amount of time and number of moves it takes you to solve the puzzles, the game determines your IQ. As the main focus of the game is to determine your IQ, controls are being kept simple. You'll interact with the game only with the D-pad and with the circle button, which should leave your mind free to think about the solution to the puzzle. PQ uses the PSP system's Infrastructure Mode and allows players to post their PQ score on the worldwide ranking site to see how they rank against other players around the world.
Amazon Sales Rank: #15492 in Video Games Brand: D3 Publisher Model: 8.79E+11 Released on: 2006-01-04 ESRB Rating: Everyone Platform: Sony PSP Number of items: 1 Dimensions: .75" h x 4.25" w x 7.25" l, .22 pounds

Great Fun and Brain Strengthening The PSP PQ game - Practical Intelligence Quotient - claims to be an IQ test game that will give you a fully accurate IQ reading once you finish its 100 mini-games. I've taken many, many IQ tests over the years, including several that were professionally given. There are many different aspects to a traditional IQ test. There are many different facets to "intelligence", and spatial organization is only one of them. This game tests primarily the logic aspects of intelligence. You stack blocks to form stairs. You push buttons to get doors to open and close. You find your way through a maze. Sometimes you figure out paths that dodge around guards with flashlights. At other times you have to move blocks with laser beams, or block the beams. All of these puzzles are standard puzzles you'll find in all sorts of other handheld games. In fact, I though the WarioWare twisted games were brilliant as sort of an IQ test, especially because you had to figure out what each mini-game was about without any instruction at all. Compared to twisted, this game is very tame. Little dude walks step by step. He picks up blocks, he puts them down. Here's my issue with the game. The game has artificial rules that aren't always obvious. You can push blocks off of some walls, but not others - and there's no on screen sign to indicate which is which. You're judged by the moves you make, but sometimes you can't tell an attribute about an item until you touch it. So it's raw chance if you pick up the right or wrong one first. Also, the little wire-frame graphics are cute, but not always very clear. There were times that I couldn't really tell what the layout was. All you can do is "spin camera left" and "spin camera right". That being said, it's certainly a cool idea. If someone does play through the 100 mini-games without cheating, and then puts their score online, they get back an IQ reading. Again, I don't feel it can be a "real" full IQ. It's only testing one small aspect of what the brain does. Heck, you can be really smart and have not-great vision and not-great hand coordination. You'd probably test as being not-so-smart as a result. Still, I definitely think game companies should make more games like this, to help us test our brains, build our logic skills and find out how we rank against the rest of the world. My Head is going to burst!!! This is an interesting game and I bet it would be great for someone that likes to memorize stuff. I'm not one of those people and I think my head is going to burst from all the memory games! So, remember this review (if you can!) when your head is about to burst from all the memorization. Yiks! PQ fun I really like this game. The controls and character move differently from a normal sort of game (ie his movement is restricted). But the game is challenging and fun over all. It certainly makes you think.

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